《Transformers》: 美日玩具商联手打造的赚钱生意

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无名氏2015
Posts: 122
Joined: 13-02-07 Tue 12:16 pm

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( 以上Diclone玩具照片转载自:Variations: It's PRIME Time!网页及Actoys论坛 。)


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( 以上玩具照片转载自:TOM在线【《变形金刚》专题】网页 以及 彩山公司【《变形金刚》专题】网页 。)

在80年代后期以及90年代初风靡一时的卡通片《变形金刚》(The Transformers),是许多男生们在童年时期曾经为之魂萦梦牵的卡通剧集。

在它的全盛时期,许多儿童零食(譬如Apollo wafer饼干、Windmolen巧克力等)都有赠送《变形金刚》的卡通贴纸或小型玩具;儿童电视节目广告时段充斥着《变形金刚》的玩具广告;许多商家更推出卡通贴纸专辑(贴粘卡通贴纸的小本子),注明只要消费者贴满一页或收集完全套贴纸,就可换取免费旅游配套、现金、玩具、脚踏车等等。

那时候,几乎每家每户的小男生们都嚷着要购买拥《变形金刚》的玩具机械人,似乎只有拥有了《变形金刚》卡通玩具,才不会与同学、邻居和玩伴们脱节。

然而,当时收集《变形金刚》玩具的小孩们,或多或少都碰会到一些答不上来的疑惑,譬如:

  • 为何玩具机械人的样子与卡通片里同样角色的造型总是不一致?
  • 为何超级市场所摆卖的一些《变形金刚》玩具机械人,从来不曾在任何系列的《变形金刚》卡通剧集出现过?
关于这些童年的疑窦,我也是到近日浏览《中文维基百科》关于《变形金刚》的详细说明时,才恍然大悟:原来一切都是商业利益和知识产权的因素所使然。

原来,打从我很小的时候,商业算计和法律原则,早已直接或间接的介入了我所将接触的童年玩具、漫画、卡通片集的形塑和存废。

阅读以下摘自《中文维基百科》的说明之后,你就会知道一些你此前所不了解的“乾坤”了:



《Transformers》: 美日玩具商联手打造的赚钱生意(一)


以下资料的出处为《中文维基百科》:《变形金刚》条目,内容已经过部落格作者的摘要和修改。

“变形金刚”(The Transformers)一词泛指1984年日本Takara公司和美国“孩之宝”开始合作的玩具系列以及相应的动画片。

1970年,日本Takara公司从美国孩之宝(Hasbro)买下了孩之宝当家产品CombatJoe人形玩具的使用权。由于当时日本的孩子们不喜欢军人士兵一类的玩具,Takara公司把CombatJoe改头换面变成了“变身改造人”(HenshinCyborg)系列。在1974年,Takara公司原本打算推出一个微缩版的“变身改造人”,但最终把名字定为“微星小超人”(Microman)。为了引发孩童对该系列玩具的兴趣,Takara公司特地为“微星小超人”创造了一系列的故事,并以漫画的形式推出。

1982年,Takara公司开始在“微星小超人”系列的玩具中加入机器人的角色,将此前向美国“孩之宝”玩具公司购得的人形技术以机器人的形态表现出来,一举推出MicroRobot玩具系列。当时,其中一些机器人已经可以简单的变形为飞行器之类的交通工具。

1983年,Takara在MicroRobot系列的基础上,再次推出了一个名为MicroChange的分支系列。在这个系列中,人物更象纯机械的生命体,不再是以往单纯的改造人形态。而变形种类与变形方式也较以往更为丰富且复杂。这些人物的变形主要以小型家电、设备、工具、武器、迷你汽车为主,如微型卡带播放机、显微镜、手枪等。

与此同时,Takara也在开发新的玩具系列,打算把机器人与变形的概念独立出来。早在1980年,Takara已经推出了另一系列名为Diaclone的玩具。Diaclone系列分为非常多的小系列,如变汽车的Car Robots系列、变恐龙的Dinosaur Robo系列等等。

《变形金刚》:美日玩具商联手打造的卡通片

虽然Takara公司仅仅安排在当时的电视杂志连载一些Diaclone系列的故事,并没有推出相关的动画和漫画,但是Diaclone系列还是引起了广泛的关注,一些欧美的厂商开始引进代理这些玩具。意大利的GiG公司开始以Trasformer(注意,是Trasformer,不是Transformers)的名字引进Diaclone及 Micro Change两个系列。Diaclone与MicroChange的国际化终于引起了美国玩具巨擘孩之宝(Hasbro)的重视,在当年的东京玩具展上,孩之宝开始与Takara洽谈合作的事宜。

由于Takara也想要开拓更大的玩具市场,而孩之宝又在美国拥有庞大的玩具销售网,于是两者终于达成合作协议,由Takara负责提供玩具、孩之宝负责销售策略。

终于,在1984年,孩之宝正式将Takara所开发的Microman和Diaclone两个玩具系列引进美国,定名为Transformers,并由Marvel漫画公司创作相关的漫画。他们在原有的包装盒人物画及日本杂志漫画形象的基础上作了一些修改,以便更容易绘制长篇漫画。为了更好的推广这个漫画配合玩具的系列,孩之宝还找东映动画制作了三部有剧情的动画广告在电视台播放(也就是动画剧集的前三集,也确立了孩之宝与东映之后的合作)。这三部动画广告播出后获得了市场热烈的回响,制作方决定干脆顺便再制作一部长篇动画,便形成了我们后来看到的98集长篇《Transformers》动画连续剧。

注:以上照片转载自中文与英文《维基百科》

原文出处:http://zh.wikipedia.org/w/index.php?title=%E5%8F%98%E5%BD%A2%E9%87%91%E5%88%9A
Last edited by 无名氏2015 on 23-07-07 Mon 7:05 pm, edited 1 time in total.
无名氏2015
Posts: 122
Joined: 13-02-07 Tue 12:16 pm

《Transformers》: 美日玩具商联手打造的赚钱生意(二)

玩具的出现早于卡通剧集的推出

由于初期人物的形象都是从玩具演变而来的,所以不少人物的动画形象与玩具差别很大。如铁皮和救护车,当年不知道多少孩子对这两位的玩具形象大失所望。

其实铁皮和救护车的原形是Diaclone系列中的战斗装甲与移动修理台/炮台,根本没有头部的设计,驾驶员就是站在风档后面操纵战斗装甲的。同样威震天原形沃尔瑟P38由于变形设计所限人形也不是很理想,动画中为了配合狂派首领的设定对人物形象做了修改。

很多玩家对于早期变形金刚身上的金属部件以及驾驶室的设计非常不解,既然变形金刚都是自己控制自己的要驾驶室干什么呢?这是因为Diaclone系列中有驾驶员的设定。驾驶员是非常小的人形,脚底镶有磁铁可吸附在机器人身上的金属部件上。

另外原Diaclone与Micro Change中不少人物由于设定不太合理没能收录在变形金刚系列中,如Diaclone中几个大型合体和MicroChange中的变形锁机器人与手电机器人等。同时为了弥补人物设定中的一些不足,孩之宝还从别的玩具公司买来一些变形机器人玩具版权放到了变形金刚系列中,如震荡波和天火等。孩之宝的这一计划得到了空前的成功。在1984年2月的美国国际玩具展上,孩之宝凭借还未正式上市的变形金刚,在7天内创下了价值1亿美元的批发订货纪录。在玩具正式上市后的8周内便卖出了3百万个变形金刚,在7个月内卖掉了1千万个变形金刚,占掉了当时玩具市场的43%的份额。这一年,孩之宝共推出了26款变形金刚人物。变形金刚就此开始了至今长达20年的历史。

在1984年推出的很多人物,大部分是利用Takara公司原积压的库存加以重新包装上市的。从1985年开始,孩之宝在玩具上加上了热感标志重新推出,而且在包装上有了些变化。比如1984年推出的迷你车人物都是以车形态放在包装中的,而1985年再发行版则是变成人形包装的。而且在几款迷你车中还加附赠了迷你间谍,是一种简单变形的回力车。

角色的设计以玩具制作的便益为考量

除重新发行的产品外,孩之宝又推出了更多的变形金刚人物,不仅有工程车合体,还有机械昆虫,三变战士,机械恐龙等等,但他们仍然是来自于Diaclone系列。原本在Diaclone系列中,工程车六合体(变形金刚中的大力神)与火车六合体(变形金刚头领战士中的雷电)是配对登场的,但由于当时在美国火车玩具并不是很受青少年欢迎,因此火车六合体没有被选入变形金刚系列。

另外,Diaclone系列中三变战士有两位,一位是入选变形金刚系列的闪电;另一位是变形为直升机与X形翼战斗机的,这位仁兄由于设计欠佳不是很好看,没能入选变形金刚系列,取而代之的是在Diaclone末期已经设计完成的大火车,直接以变形金刚的身份登场。同时,孩之宝也搞了一些集点换玩具的活动。只要收集包装上的点数寄回公司,就可以换回一些无法通过商店买到的人物。来自Diaclone中的PowerDashers和Omnibots成为了集换对象,大概因为他们是在版权交易中被搭卖过来的吧,孩之宝对单独推出他们没什么信心,所以选择了这个方式消化他们。

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Image对笔者来说,最为有趣的事不外是:《变形金刚》漫画中的“通天晓”(Ultra Magnus)角色,其玩具原本是日本Takara公司Diaclone系列中首领人物战斗Convoy(即美国后来制作卡通《TheTransformers》故事的Optimus Prime,中国译为“擎天柱”)的能量强化版 (PoweredConvoy),原来的货柜车箱升级为大拖车并可变形为重装甲穿在身上,进入《变形金刚》系列后删除了原有的关系设定,将身着重装甲的形态设定为独立人物。由于当时官方也没对此做任何解释,所以玩家对于为什么擎天柱车头与通天晓车头是一样的非常不解。

旧角色阵亡: 节省版税以减低玩具生产成本

踏入1986年,《变形金刚》的故事和各项角色造型经历了重大的转折。由于孩之宝在此前两年已经基本把原Diaclone中的主要产品用完,于是孩之宝从1986年开始推出了大量的原创卡通角色,这些角色很多是在Diaclone系列末期就已经在设计中的了。另外,这一年所推出的《变形金刚》新产品开始有了新的特点--合体。原本Diaclone中的合体基本都是六个或更多的机械人所组成,这无疑加大了开发玩具的难度。于是Takara设计师把合体部队规范为五人合体,队长体型较大位于合体的躯干部位,四名队员体型较小担任四肢。

此外,孩之宝也在1986年策划了《变形金刚》大电影(The Transformers: TheMovie)。在大电影中,很多原有的角色特地被安排相继阵亡,新一代的领军人物陆续出场。可以这么形容:孩之宝推出《变形金刚》大电影的实际目的是为玩具产品的更新换代做铺垫。

新一代变形金刚的设计风格也产生了很多变化,变形开始向超现实风格发展。这不仅仅是因为剧情开始从地球转移到其他星球,更重要的是这样做可以让孩之宝和Takara不必再从汽车公司购买车型的版权来生产“交通工具变形机械人”的玩具,从而剩下大量资金。

许多Optimus Prime(擎天柱)的忠实拥趸,想必必然对这位博派(Autobots)首领在大电影中阵亡的情节感到耿耿于怀,更对擎天柱接班人补天士的造型设计感到大失所望。其实,新一代博派(Autobots)首领的造型设计背后,是有一段十分有趣的故事的。

博派新首领造型的失败:缺乏沟通所致

Image在《变形金刚》大电影的制作分工上,美国孩之宝公司负责剧情设计,而日本Takara及东映动画则负责动画制作以及玩具的开发和人物设定。由于那时的通讯手段不发达,公司间只能通过定期打长途电话来讨论工作,导致了设计过程中的沟通不足。为了防止大电影的剧情泄密,孩之宝把补天士(电影前段称为HotRod ;成为Autobots首领后改名为Rodimus Prime)与惊破天(Galvatron :霸天虎派系Decepticon的原首领经过改造后的名字;前身为Megatron) 的设定案交给Takara及东映动画时并没有告诉对方这两个人物是新一代的首领。Takara设计师以为惊破天只是个要塞参谋,而补天士则只是个普通中型变形金刚,于是设计时并没有象设计首领那么投入,致使这两个人物的玩具出来后令很多玩家失望。事后Takara的设计师很后悔,说如果当时知道他们的身份,会设计的更好。



注:以上照片转载自中文与英文《维基百科》

原文出处:http://zh.wikipedia.org/w/index.php?title=%E5%8F%98%E5%BD%A2%E9%87%91%E5%88%9A
无名氏2015
Posts: 122
Joined: 13-02-07 Tue 12:16 pm

日本的玩具工业是世界首屈一指的,不论战前或战后都一样。

日本玩具产业的每一波变革,更直接主宰了散居在世界各大洲孩童们所接触的机械人卡通剧种的演变。

以下文章是一位日本机械人玩具迷,在美国《变形金刚》玩具迷聚会上所发表的专题演讲。

题目是《前变形金刚时代日本玩具机械人演变史的概述》:

文章出处是:http://www.heygofigure.net/transformerhistory.html

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An Overview Of The Pre-Transformer History Of Robotic Toys In Japan
-The Transition Into The Transformers Era-


by Fumihiko Akiyama
Special thanks; Douglas Dlin

BotCon 2004 - June 19, 2004 - Pasadena, California

Before I begin, I'd like to thank Jon and Karl Hartman and the rest of the BotCon 2004 staff for giving me the opportunity to make this presentation. I feel honored, if a little unworthy, to make this speech before such prominent guests.

Ever since the first BotCon in 1994, I've dreamed of hosting my own fan panel at BotCon, but owing to my busy schedule and uneven skill with English, I've always put it off. Last year, though, I compiled a book on the history of BotCon, and this year looks to be the last time there will be a convention by that name. These factors made this both a good occasion and perhaps my last chance to make a presentation at this famous Transformer convention, so I asked Jon to help me arrange it.

I'd also like to warn you that this is my first time making a presentation on the toy genre in America, and I apologize for any awkwardness in my English. I'm a professional dentist in Japan, and my only other English presentation was a speech on the dental field that I made in Belgium on the day after BotCon 2000.

My longtime friend, Douglas Dlin, helped me research what an American audience would want to hear about. Several people were kind enough to offer feedback on possible topics. Most said they'd prefer to hear detailed information on things like the variations of Japanese Transformer toys. However, for now, I feel more confident and comfortable talking about my favorite theme: an overview of the history of robotic toys in Japan and the transition into the Transformers era there.

What I want to do here is present this from the viewpoint of one Japanese toy fan. I also want to comment on some differences between the American and Japanese toy markets. I feel that knowing this history of early Japanese robot toys and their transition to Transformers will really provide good perspective on where Transformers are now and where they're going.

One final note before I begin: Whenever I refer to "toys" or the "toy market," I'll be talking mainly about modern boys' character toys unless I specify otherwise.

Even before World War II, toys were one of Japan's major export items. By the early 1920s, it had become the number one toy-exporting country in the world. After the war, most Japanese industries were destroyed, but gradually, toy industry regained its former energy and started making motorized tin robots with gimmicks that were amazing, even from a current perspective.

The first domestic character toy in Japan was a tin motorized Tetsujin 28, or Diaclone, released in 1960. This character was the ancestor of all Japanese large robots including Transformers, so the history of Japanese character toys began with a giant robot.

After these, in the late '60s, low-cost toys like plastic kits and vinyl dolls of Godzilla and Ultraman monsters became popular.

The modern wave of robotic toys started in the mid-'70s. The first toy of note in this period was 1972's "Mazinger Z," known as "Tranzor Z" in America. This was the first piloted mechanical giant robot. When its manga series and TV cartoon started, its concept, story and action fascinated children tremendously. The show was produced by Toei Animation, who would later produce all the G1 Transformer series, including Japanese-original series like "Master Force."

The first toys for the show were large items called "Tranzor Z." These were released by Popy, a part of the Bandai company group that was later absorbed into Bandai proper in mid '80s. The Popy division actually released toys separately until 1983, but since it was still tied in with Bandai all along, I'll just call it "Bandai" from here on to simplify things.

"Tranzor Z" were made of polypropylene and stood about two feet tall. They sold well. Being that big, they really made kids feel like they were playing with giant robots. However, the toys were still a bit light for their size.

That problem was solved with the next big development, diecast toys, known in Japan as "Chogokin," which literally means "super alloy." The Chogokin toys were a big hit because they conveyed the massiveness of giant robots. They were also better for making mechanisms like shooting fists, and they appealed to the Japanese taste for small, elaborate objects.

Both lines were big successes and became brand names used on Bandai toys for other TV shows. Some of them were also released in America in the '70s as part of Mattel's Shogun Warrior line. But the Jumbo Machinder line ended in the early '80s, as the toys were too big for small Japanese houses.

The Chogokin line, though, has only become more popular, and continues to this day as the number-one toy line in Japan. As a testament to this, many of the Megazords in Bandai's Power Rangers line are descendants of the Chogokin toys.

The second major impact on the toy market came in 1975 with "Yuusha Raideen," or "Raideen the Brave," the first noteworthy transformable robotic toy. The toy transformed from robot to mechanical bird, just like in the cartoon. This was made possible by the use of diecast, as plastics of the time weren't that sturdy. The transformation design seems simple from a current perspective, but kids my age were shocked it was even possible. Being able to reproduce that change with our own hands was a real incentive to get the toy.

This innovation of toys that could transform was perfect for expressing the mechanical nature of robots, so it became a huge hit as well as a perennial theme of Japanese toys. From then on, Bandai became the trend-setter for Japanese toys and created many top-selling items up through the early '80s, before the birth of Transformers.

Raideen represented another major turning point: For the first time, toy companies were involved and consulted from the very beginning of the plans for a TV show, allowing them to make more precise and attractive toys.

This tie-in method of animation and toy companies working together to develop new TV shows succeeded greatly, so it became the main method for promoting new character toys in Japan from the early '70s onward. In contrast, the first such successful TV tie-in toy lines in America were Masters of the Universe and G.I. Joe: A Real American Hero in the early '80s.

The next remarkable innovation from Bandai was the first combinable robotic toy, "Combattler V," in 1976. This consisted of five diecast vehicles that could become one gigantic robot, almost step-for-step as shown on TV. Since it consisted of five toys, Combattler V cost five times more than regular diecast robot toys of the time, so it was very expensive, but it still sold very well. Thanks to its great success, combinable toys became more popular than single-unit transforming toys.

It's because combiner toys have had such a stable position on the toy market that Japanese Transformers have tended to include so many combiner releases, such as most of the Transformer: Victory toys and the Autobots in Transformer: Energon.

One reason combination surpassed transformation might be because it encouraged bigger, more expensive toys, and thus larger profits. Another reason was that, in the early days, the individual components comprising large robots were simple vehicles, rather than ones that individually became small robots like we have today. That meant they didn't require much technology to produce.

So what was Takara doing all this time?

Takara started its history from one small vinyl factory in 1955. They started selling toys made from vinyl, and had their first major success with Dakko-chan, a balloon doll which clung to one's arm, whose face was used for Takara's trademark emblem until the mid-'80s. After that they they released a Barbie-like girls' doll called "Rika-chan" and dollhouses, also made from vinyl. This doll has been the top seller in Japan's girl's toy market ever since, and remains Takara's most generally famous product even now.

In 1970, Takara began a cooperative arrangement with Hasbro and released 12" G.I. Joes called "New G.I. Joes." They developed a new Joe body on their own and made some improvements to its play value.

Toward the end of this "New G.I. Joe" line, they released a generic figure with costumes of various TV show heroes. Expanding on the idea, in 1972 they updated the figure, giving it a transparent body with visible machinery inside. They named it "Henshin Cyborg," or "Changing Cyborg," and it became the star of their new boys' toy line.

Takara produced many costumes of existing and original heroes for Henshin Cyborg. Though it didn't have its own TV show, it had its own original story, making it the first original character toy in Takara's history.

One of the figures in the Cyborg line was "King Waruder," the enemy of Cyborg. While this is a common practice with American figures, after those early days, it became very unpopular in Japan to release enemy figures, except for cheap vinyl monsters and some Gundam model kits. For example, Bandai's Chogokin line-up, huge as it is, includes almost no enemy toys.

However, Takara has continually released enemy toys in many series to this very day, one of the things that makes them unique in the Japanese market. Being accustomed to releasing enemy figures was probably a point in Takara's favor when it came to working with Hasbro to develop Transformers. Even there, in respect to Hasbro's idea that strong enemies liven up a series, Takara tried to develop toys with avant-garde gimmicks for the enemy side, like Trypticon and Sixshot.

In 1974, Takara started another new, original action figure line called "Microman." This 3 3/4" action figure line was born from the idea of downsizing "Cyborg" so that the line could be enriched with vehicles and playsets. In the mid-'70s, some of these Microman figures were sold by Mego in America as Micronauts. These preceded Mego's own small figures and Kenner's famous Star Wars line, so I feel it wouldn't be too much to say that Takara pioneered this popular action figure size.

Takara released many original vehicles and playsets for Microman, as well as some robots in which the figures could ride. They also had some toys that involved the idea of transformation.

The interesting point of this line was that the figures were meant to be small people, so all the toys were supposed to be life-size. This unique aspect made the toys feel more "realistic" to children, increasing the line's success. The first generation of Microman ran eleven years, and the line's been revived twice since then. So Microman is Takara's longest-running character line next to Transformers.

Like Cyborg, Microman didn't have a TV show, so instead, Takara emphasized a tie-in with a Japanese children's magazine called TV MAGAZINE. The substantial story line developed in the magazine helped to promote the line's longevity. This began a long-standing, vigorous collaboration between Takara and TV MAGAZINE, and the publication has since promoted many characters and provided much help in introducing Transformers to Japan.

Following the success of Bandai at that time, many companies invested in new TV shows to sell their toys, but Takara bucked the trend. Instead, they invested only small amounts in TV shows and kept non-TV toys as the mainstay of their boys' toy lines.

The policy of Takara's president was that TV-related toys were a double-edged sword; they could mean big business and big profits if they succeeded, but they were very risky and required high budgets. The main point, he claimed, was that most TV-related toy lines only lasted 1-2 years, but he wanted to make their lines more enduring. So before Transformers, it was characteristic of Takara to have long-lived, non-TV character lines.

They were also well known as the company which was good at action figures. Unlike in America, action figures aren't a major boys' toy genre in Japan compared to robot toys. So unlike Takara, Bandai and Tomy haven't had any really major domestic action figure lines in their history. For example, most of the Power Rangers action figures are specially developed for the American market and are not sold in Japan.

Takara's first major TV tie-in line was Kotetsu Jieg, or Steel Jieg, in 1975. What made this toy unique was that its removable arms and legs were held onto the body by magnets, so children could easily change it to flying or submarine modes by switching out various parts. The limbs had steel balls at the ends that connected to the body, which allowed a wide range of articulation, far beyond that of other diecast robot toys of the time. These unique points appealed to children, so the line was a big hit, even though it was Takara's first attempt at a full-scale TV tie-in. The toy's success continued in America, where it was remolded and sold as the Micronaut figures Force Commander and Baron Karza.

Takara had one other major media tie-in, as they were the first Japanese company to release Star Wars toys for the first movie. Some of the toys were from Kenner's line-up, but Takara also released many original diecast toys of their own. The Star Wars property license moved to Bandai for "The Empire Strikes Back" and "Return of the Jedi," and Tomy releases the current figures in Japan, so Star Wars has been licensed to all of the top three Japanese toy companies. Only Takara developed original toys for the line, though.

Two years after Star Wars came the third major impact in the history of Japanese toys, the rise of Gundam in 1979.

Though Bandai releases almost all toys for Gundam now, the line was first planned for another small toy company, and the original product wasn't like the smart plastic model kits and figures we have today, but a traditional, diecast, combinable robot toy. Though this diecast Gundam toy was planned by a new, independent company called Clover, the toy itself was manufactured at Takara's factory. Their plant was well-known for its technology at the time, so Takara frequently did manufacturing contract work for other toy companies.

This diecast Gundam toy had a unique multiple-combination gimmick, allowing it to assume many different modes. But it didn't sell so well compared to the later success of the plastic model kits, so the TV show closed in the later part of its story line. After the show ended, though, Bandai began to pay attention to it and to release plastic model kits. The realistic Gundam kits were an even huger hit, on the scale of a social phenomenon.

What made Gundam stand out at the time was that the show was consciously targeted at a higher age group than usual. With several years having passed since Mazinger Z, traditional robot shows for younger children were now wearing thin on older viewers. In the show, all the robots were treated as weapons rather than mighty heroes and evil mechanical monsters. This made them feel more "realistic" to us viewers. Gundam thus hatched the new trend of "realistic robots." Actually, the Gundam itself was a combinable robot of sorts, but most of the other robots were not, and they also looked more realistic, making them more popular. Gradually, kids in higher age groups began to reject the "combination" and "transformation" concepts as childish.

Bandai still continued to release many diecast robots that were progressively more combinable, with the large robots being formed from three, six, or even up to fifteen components! They also invented various combination designs. Some of these newer combiners were later released in America as part of the GoDaiKin and Voltron lines. Younger children still bought these deluxe toys, but the older audience had become dissatisfied with them and started to want something different.

Then, in 1980, Takara began their new toy line, Diaclone. Like its predecessors, Diaclone had no TV tie-in. The successor to Henshin Cyborg and Microman, Diaclone had even smaller figures, barely an inch tall. In fact, it's said that a working title for this line was "Inchman." Despite being so small, these figures, known as "Diacron Commanders" in America, had diecast parts, movable arms and legs, and magnets on their feet so children could attach these tiny figures to metal plates put in various places on the playsets. For instance, the original Battle Convoy, the toy that became Optimus Prime, had metal plates on the inner walls of its trailer.

Takara decided on this further downsizing of the figures to enhance their transformable and combinable robots with figures that could ride in them. So they released numerous transformable and combinable machines, along with vehicles and playsets that didn't turn into robots. Since these figures were pilots for nearly all the robots in the line, the series actually had a consistent scale of about 1/60.

The most impressive toys of the early series were large robots nearly 16" tall that could transform into base playsets. The first one, Robot Base, had a command center and an elevator for figures inside its body. The second, Robot Fortress X, had a capsule slider within its body, so children could use lever controls to shuttle figures around inside its body between the vehicles in both legs, the command center in its chest, and the gun platforms in both hands. These base robots were the precursors of Transformers like Metroplex and Fortress Maximus.

Microman was still going at this time, but since it had been around for seven years, Takara reset the story's time period to 1981 and shifted the concept of the toys to transforming vehicles and robots. They also released transformable or combinable robots that served as sidekicks for the figures.

The major innovation of these robots was their size. At a time when robot toys were becoming larger and more expensive, Takara created smaller ones. Some were less than 4" tall, nearly the size of the Microman figures themselves. Many of them could combine to form large robots by themselves. In order to keep the Microman figures in children's minds for the play pattern, Takara designed many of the robots to turn into weapons for the Microman.

Meanwhile, the next big impact on mainstream of Japanese robot toys hit in 1982 with the advent of Macross, later introduced in America as part of Robotech. Macross' major marketing aspect was combining realistic story with transformable robots.

The show featured robots called Valkyries that could turn into fighter jets similar to F-14 Tomcats. The well-made toys, released by Takatoku, were a smash hit. American Transformer fans would later see the Valkyrie toy introduced as the Autobot Jetfire. The Valkyrie was designed to be able to assume a halfway transformation mode, a sort of "walking plane." This mode was designed specially by the designer and used to an impressive extent in the TV show, so unlike Jetfire, the Valkyrie was considered to be a triple changer in Japan.

The success of Macross renewed older viewers' interest in robots which transformed into realistic objects, and they started buying the toys. It also brought back the idea of single-unit transforming robots, which had previously been overcome by combining robots. Gradually, transformable toys regained popularity and status within the boys' toys market.

Reflecting the shift back to single-unit transforming toys, Bandai started the "Machine Robo" line in 1982. These toys, which would be imported to America by Tonka as GoBots, were 3 3/4" transformable robot toys similar to those of the Microman line. Machine Robo was practically the first major Bandai toy line with no TV tie-in. A unique point of this line was that most of the toys were the same size, so they could treat robots like action figures. Bandai thus had playsets for the robots themselves, like base stations and power suits which combined into larger robots.

In return Takara, watched these trends and also increased the number and variety of transforming and combining toys in Diaclone and Microman line.

As part of this move, Takara created a sub-line called "Car Robots" for Diaclone. In this line, robots could turn into actual existing vehicles which included driver's seats for figures. There was a little confusion for us kids, as Diaclone's story line was supposed to take place in the future, so we wondered why these new robots turned into present-day vehicles. Regardless, this new line made Diaclone sell even better before, so Diaclone started transforming into a pure robot line.

Meanwhile, Microman retained its original concept of "life-size" toys with the Microchange subline. In this line, robots turned into items children could find around their own rooms. Even the Gun Robo Walther P-38, which later became Megatron, was consider as transforming into a toy gun within the story line. Another big appeal of these robot toys was that many of them included real working gimmicks, like a working radio receiver, or actual magnifying lenses for the microscope or binoculars.

This sharp division of characteristics between these two lines made it easy to see the division between Autobots and Decepticons when the toys later became Transformers.

The Car Robots sold well, so Takara added robots that became other machines, like the Jet-ki, or Jet Fighter, Robos, which later became the Decepticon planes, and the Kyoryu, or Dinosaur, Robos, which later became the Dinobots. Thus the line gained a rich variety.

These Diaclone robots were considered to be piloted machines, so all the toys were designed to hold or carry figures in seats or cockpits. Later, however, Takara started developing some toys without figures. The Kentsetsusha, or Construction, Robos, later issued as the Constructicons, and the Jizai Gattai, or Free Combination, Teams, which weren't actually released for Diaclone but later became the Aerialbots and Stunticons, didn't have space for figures. By the time the Construction Robos came out, both the size and presence of action figures in Takara's history was down to almost zero. As the robots became action figures themselves, the toys were coming ever closer to the style of Transformers.

Despite this trend, the last major toy of the Diaclone line, Road Vulcan, was a giant Car Robot that transformed into a base station for the action figures, so it seems Takara still viewed those figures as an important part of the line.

Back in the toy market mainstream, in the early '80s, Takatoku Toys released many excellent transformable toys in connection with new series like Dorvack, which contributed the toys for Roadbuster and Whirl, and Beetlus, which later became the Deluxe Insecticons. Despite all these fine products, Takatoku went bankrupt in 1984. As this toy company had such a long history, their bankruptcy caused quite a sensation at the time.

It was said that Takatoku went bankrupt because they were excessively devoted to producing TV tie-in lines. Bandai bought up many of Takatoku's molds, but initially they didn't find them worth much, so they used the molds for Original Equipment Manufacturer items sent overseas, like the Transformers for Hasbro, and Robotech and Voltron for Matchbox. Macross later regained popularity, so Bandai wanted to reproduce the Valkyrie themselves, but modifications made to the molds in order to produce Jetfire, such as the rounded nose cone, caused them some problems.

At the time, toy fans in general felt that Takatoku's transformation technology was number one. Bandai's toys of high quality, too, but they were good at combination and not so innovative in single-unit transformation. Most fans didn't pay so much attention to Takara then, because of the low popularity of Takara's lines compared to those of TV-related toys.

During that time, I also bought Bandai's toys but mostly just looked at Takara's. The first Takara robot toy that impressed me was the Train Robo set, later marketed as Raiden. I needed more than 15 minutes--without looking at the instructions--to figure out how to combine it. This told me I could no longer ignore Takara, and I started paying their robot toys more serious attention from then on.

In 1984, though, Diaclone and Microman were still relatively minor lines. They didn't have TV shows, and the new Microman story that began in '81 didn't have a very good reputation, especially among older fans who'd played with the earlier Microman toys. These fans believed that Microman's main feature was being an action figure line, so robots diminished this aspect.

Release information on new toys for both lines stopped beginning in mid-1984, and there was a blank period of almost a year before Transformers landed in Japan in the summer of 1985. This made me anxious over whether these two lines had been abruptly cancelled.

However, with its mind on the future, Takara had noted the great success of Transformers in America in 1984. During this year, they'd decided to re-import Transformers to the Japanese market, and they groped around on how to approach the idea. There was a question of how to sell out all their remaining stock, and reluctance toward selling former heroic Microman toys as villains.

So in late 1984, they came up with a plan to sell just the robot toys of Diaclone and Microman line under one combined story line. This plan was never realized, but information on the story remains. In it, both sides were still heroes and still had their Diaclone and Microman color schemes. Powered Convoy, later Ultra Magnus, led the Diaclone robots, and Radi-Casse Robo, later Blaster, led all the Microman robots.

As the production schedule progressed, Takara became really apprehensive. Some of the toys which would become Transformer had been available in Japanese stores for over some years by former version. Takara worried that if those toys ever got a TV show tie-in, would just changing the color schemes be enough to guarantee high sales?

In late '84 to early '85, they started releasing some information on Transformers to magazines, but rather than clearing things up, this information only confused us. We were familiar with the story line of both series, so it felt odd to hear things like: They'd made a world inhabited only by transforming robots from both series. The machines had become thinking, talking robots from outer space. The Microchange robots were now bad guys. And all the robots had their faction symbols on their chests. We were deeply immersed in the "realistic robots" atmosphere, so judging from this early information, we found the world of Transformers to be strange and childish. People at Takara felt much the same before they watched the actual show, so this only helped to increase the confusion.

Before the line's formal release in Japan, Takara conducted test sales in a few antenna shops, retail stores established to gauge consumer response. There they offered Transformer toys in American packaging but with Japanese instructions, under the temporary title of "Henshin Sentai Transformers," or "Change Force: Transformers." The line seemed to get a good response from children, so they made up their mind to sell the toys under the new, original Transformer style.

That was where things stood just before we Japanese encountered Transformers in the summer of 1985.

Against all our expectations, Transformers were a smash hit even in Japan. The toys themselves were very commonplace then, and the transformation technology was at the current standard in Japan, but what surprised us was style of promotion combined with the unique construction of the brand's line-up and the interesting story.

There are many reasons for the success of Transformers in Japan. One was the story line for the TV show, which was simple and easy for children to understand. We also found the individual toys' color schemes to be exotic. For instance, the traditional Japanese toy market simply didn't have light green robot toys like the Constructicons.

Also, their characteristics and roles of the individual were very interesting. Some were very heroic or evil, or more humane rather than actual humans. The simple but thrilling stories of the battle between good and evil also fascinate us. At the time, Gundam's influence had caused a tendency toward more realistic stories, even for children's shows, so it wasn't unusual for a show to end its story with all the characters dying. It's true that some Japanese viewers who love "Gundam"-type story lines don't accept Transformers even now, but those of us who were tired of such bloody stories welcomed the simple but powerful plot line of Transformers very much. We thought of them as being American.

So it was that Transformers became the trigger that revitalized the chaotic situation in boys' toys market in the mid-'80s.

The Transformers' success helped Takara to promote TV shows, both for Transformers and other toys, constantly after the line's debut. It also allowed Takara to be the first Japanese toy company to offer shares of stock to the public.

"Transformer shock" also influenced companies outside of Takara. Before Transformers, Bandai had consistently held the number one spot in the field of boys' character toys, but in 1985, it seemed Takara had knocked Bandai out of that position. Bandai gave some serious thought as to how and why this could be. As a result, they decided to increase their output of transforming toys, including Gundams. Actually Gundam at the time gained some very good transforming toys, the very sort that its fandom had once rejected.

Bandai also decided to make a TV show based on Machine Robo, which they'd originally firmly marketed with no such tie-in. Unlike Takara, they didn't import Hanna-Barbera's "Challenge of the GoBots." Although they showed a dubbed episode of it at a Tokyo Toy Fair, they later made two new series instead. However, one couldn't really say these shows succeeded. In fact, the toyline ended soon after the end of TV show.

After this first big success of Transformers in Japan, Takara took on many interesting challenges, leading to many noteworthy events. Unfortunately, while I'd love to talk about them, I see I'm almost out of time, so for now I'll finish my story here. I hope there will be other chances to talk about them in the future.

I'd like to thank you all very much for listening to my long story.

It is regrettable that BotCon is going on hiatus. As a fellow convention organizer, I can understand the Hartmans' need to give a rest to this brilliant name. It takes a lot of budget, time, and Energon to hold a convention, and they have their own lives to lead. But as an Transformer fan, I feel BotCon keeps pure the style of a fan convention and it still has a rich appeal and potential. I'd love to see it brought back once again in the future.

I'll wind up by expressing my appreciation for ten years friendship from Jon, Karl, and all you American Transformer fans.

Thank you all once again.
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